I mean yeah? As a PC gamer what are you supposed to use? Fucking… Windows?
I know some people still manage to tolerate paying Microsoft for an operating system that serves popup ads, popunder ads, inline ads, bundles spyware, bundles adware, bundles malware, and literally spies on you. They either manage to filter all that out or tolerate having to spend time turning it off or mitigating it every two weeks/months when an update introduces more of it.
They angrily cope. They say things like “what is so hard about just clicking Close / Ignore on a few buttons!?” when this is pointed out. But they grow fewer and fewer.
Macs are mostly valid but expensive. If work doesn’t pay for one, or you have another big hobby that makes Mac a necessity, buying one for gaming is a bit silly.
Apple actually have shown that they can make cheap computers like Macbook Neo, but I doubt they want to make computers that allow freedom of Linux, hell even Windows. Gaming is also non-existent on Macbooks, because for some they want to use their own graphics API (Metal), although some kind of a translation layer (MoltenVK) exists, but I have no idea how good it is.
Linux passing 5% is a major milestone, good to see Linux thrive. 👍 😎
Part of the jump at least appears to be explained by Valve correcting again the Steam China numbers
I wonder why there needs to be special correction for China, but I’m guessing it’s about some sort of bots probably farm bots.
If anyone knows more please share your knowledge.A bit of a guess, but it might be related to software cafés. They are a lot more common in the east.
Since multiple people can log into the same computer, it might over count them. They are also likely exclusively windows machines.
~~I think, like the rest of the world, we try to go away from US software. Windows is the big one, and China would like to go open source.
They do that because it’s the strongest weapon against capitalism in the US. That country is nothing if they cant monetize on everything.~~
EDIT: I’m an idiot. Didnt read the article, but I did now. Just pass my stupid comment.
I did my part 👌
I am doing my part!
(arch btw :P)
show fastfetch or get out da here! 😂
as you wish :P

beautiful 😍
I’m in there!
Linux gaming is pretty good, glad to see it rise. software like Heroic launcher exists and allows to launch non steam games as well as other launchers. it’s pretty good. even pirated windows games work just fine
I’m typing this on a M1 Pro McBook right now and let me tell you, from all of my Steam games maybe 10% are compatible with macOS/Apple Silicon. I tried Crossover and it kinda sucks.
It’s a shame really when you consider that Apple once had a better gaming scene than Windows/MS DOS, but it clearly hadn’t been a focus for Apple for a long time until maybe 2 or so years ago.
But yeah, gaming on Linux is awesome and is gonna get even better with stuff like Wine 11 eventually coming to Proton.
I tried Crossover and it kinda sucks.
WDYM? It’s Wine like Wine. With a GUI similar to PlayOnLinux and such.
I suspect Steam lacking Proton is the main reason you don’t like it. That’s easy to get used to, yes.
That might be, eh, sort of a business agreement between Valve and Codeweavers, the latter play a significant role in upstream Wine’s development after all. And Crossover is their paid product.
I don’t like it because it takes forever to set everything up and in the end you still get errors, or at least I did.
Wine kinda sucks for that exact reason, IMO, if you get it right it works really well but until then it’s a troubleshooting nightmare. Maybe Proton made me a bit too lazy.
Me too, but that’s up to Valve. If they don’t want it under macOS, then they don’t.
The possible agreement aside, there might also be cartel pressure upon Valve to not do this. Apple was making their jump from x86_64 to ARM on Macs about the same time as Proton was appearing in Steam. Perhaps Proton for Linux doesn’t result in pressure, while Proton for macOS would.
In theory they could put out a paid compatibility tool in their marketplace, with Codeweavers getting a cut. Valve, I mean. If that were a problem with not hurting Codeweavers’ business. Mac users are known to be tolerant to paying for software.
I’m doing my part
Yup, sorry guys, that was me.
Gaming on Mac is infuriating. I brought my MacBook air to my parents last time thinking I could use it to play left 4 dead with mom. Which used to run at 120 fps. Now it doesn’t run at all. Lol
I’m glad back a few years ago I planned my PC for Linux. AMD everything. It’s been a mostly smooth operation.
Apple doesn’t support Vulcan (or the support is outdated, idk exactly), and expects devs to use Metal instead. Which they don’t. So outside of small indie games, people gaming on Mac likely boot Windows anyway, or at least that’s how it was ten years ago — the situation might’ve changed with the M* processors, in that I’m not sure Windows runs on them.
No, there’s no way to easily install Windows on Apple Silicon like back in the days of Bootcamp on Intel. If there’s no native macOS version of a game, you have to use translation layers like you would on Linux - either Wine or Apple’s own Game Porting Toolkit.
There’s also no support for 32-bit apps any more, so many older games with native macOS releases don’t work anymore either.
That said, when I looked through my Steam & GOG libraries on Mac I was surprised at how many games do apparently run natively. Far more than I expected. But it’s just a curiosity really - if I want to play a game I’ll use my PC.
how many games do apparently run natively
From what I understand, indie devs mostly just check a box in their engine’s build script to compile the game for MacOS. It’s rather the big boys who always have trouble porting their games anywhere due to bespoke engines, anticheat or whatnot. And also sim racing devs for some reason, those never support anything but Windows — even though Feral has ported F1 games to Mac and they worked fine.
Very few things in game dev are as simple as checking a box in the engine, unfortunately.
To distribute a macOS game on Steam I believe the app needs to be signed and notarised, which requires several extra steps and a (paid) Apple Developer account. It’s one reason why many devs simply don’t bother supporting the platform.
Sure, but the developer account costs about two and a half Doordash pizzas (which every USian orders every day for some unfathomable reason, judging by the incessant complaining on Reddit), and to my understanding signing can be automated.






