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Joined 3 years ago
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Cake day: June 17th, 2023

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  • But you could have a setup where one server hosts the game and syncs the game state with the other servers in the network, and if one server fails the network decides which failover server to connect to, all the clients connect to that server and continue playing on the new host.

    This is kinda what I was hoping that kubernetes did. It’d be awesome if there was some software that automatically did the hand-off, but I haven’t heard of one either


  • Going through some of the more detailed responses, yeah this is probably the best bet, and it’ll most likely be my server that’s the primary. I’ve got a Jellyfin server / NAS with an Intel 12700k, and I could either simply add a docker container or dedicate resources via Proxmox.

    Meanehile one of my friend is experimenting with an old $50 desktop with a 3rd gen i3. It’s… a decision, but he’s got more free time than I do