So many system bugs are because of unclear memory ownership, buffer overflows, and race conditions. C/C++ don’t help you avoid any of these footguns. Any other system that relies on GC is non-deterministic and prone to mystery hiccups, which is why OS and driver tech has been pretty much the same foundation since the 70s.
Rust lets you avoid 2 of those 3 issues (thread race conditions are still a thing). And being compiled, instead of interpreted bytecode means you can get reasonable performance on smaller machines. No wonder these OS guys are so excited.
So many system bugs are because of unclear memory ownership, buffer overflows, and race conditions. C/C++ don’t help you avoid any of these footguns. Any other system that relies on GC is non-deterministic and prone to mystery hiccups, which is why OS and driver tech has been pretty much the same foundation since the 70s.
Rust lets you avoid 2 of those 3 issues (thread race conditions are still a thing). And being compiled, instead of interpreted bytecode means you can get reasonable performance on smaller machines. No wonder these OS guys are so excited.