cross-posted from: https://lemmy.world/post/49721314

I just discovered this. Has anyone tried it?

Basically, you install it on your home server and use it to stash your DRM-free games, and then install the client on your PC, Steam Deck, whatever… log in to your server and just use it like your own, selfhosted Steam app. Any PC gamer already running Jellyfin, RomM, or other selfhosted entertainment-related server might be interested in trying it, if you do… please share your experience! I’ll try it myself when I have time and post back here. If you know of any other alternatives, please share!

  • Self-hosted & open-source. Run Drop entirely on your own hardware. Your library, your data, your rules — all under the AGPLv3.

  • Rich metadata editing. Customise names, descriptions, and icons with full Markdown and image support.

  • Automatic imports. Pull cover art and game details straight from IGDB, GiantBomb, and PCGamingWiki.

  • A built-in store. Let users browse, filter, and collect games through a fully featured store.

  • Flexible authentication. Use simple accounts or hook into your existing SSO.

  • Native desktop client. Download, install, and play your whole library through a cross-platform desktop client.

Available for Windows, Mac & Linux (their web page lists a deb, their github repo publishes packages for all major distros and also an Appimage)

Website:
https://droposs.org/

Docs:
https://droposs.org/docs/admin/quickstart/

  • anyhow2503@lemmy.world
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    9 days ago

    The github page they link has been archived over a month ago, the last release is from november last year and I don’t think much development happened in the meantime. Their website doesn’t scream up-to-date either.

    Did I miss something?

    • warmaster@lemmy.worldOP
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      9 days ago

      That’s only true for the client app that they link to from their website. However, on their GH org, if you go to another repo with a similar name, and then go to releases, you’ll see a newer version only with source code packages, no binaries. Maybe they archived their old client and are in progress of a full client re-write ? Sorry I can’t link to it, I’m on mobile.

  • vinnymac@lemmy.world
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    9 days ago

    I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.

    I know other tools out there do that already, but it would be nice if it was all in one. I’m also surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing

    • warmaster@lemmy.worldOP
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      9 days ago

      I wonder if they plan to incorporate a moonlight server (or any form of streaming), so you could test a game without having to download it, so long as the admin host has it installed.

      IDK, but you could easily bake that into the docker container. EDIT: I’m wrong. You would have to add it to the client actually. The server doesn’t play games. Sorry for the confusion.

      surprised they compare themselves to Steam/Epic when DRM-free is GoGs whole thing

      I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.

      • vinnymac@lemmy.world
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        9 days ago

        I guess because they are more mainstream, people are more aware of Steam and Epic than GOG.

        Totally, I was just hoping for a shoutout. If they are pro DRM-free games, they are in an obvious position to promote the store that is… DRM-free

        • warmaster@lemmy.worldOP
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          9 days ago

          Absolutely agreed. This is a perfect match for GOG. If this is any good, I hope someone writes a plugin that uses the GOG CLI to automate pulling from GOG and stashing the games, ready to be served through Drop alongside your other games.

    • NewOldGuard@lemmy.ml
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      9 days ago

      Games On Whales offers this functionality, would be cool if it integrated with something like this or GameVault

    • warmaster@lemmy.worldOP
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      9 days ago

      I haven’t done a deep dive, but on the surface, I haven’t found Claude as contributor. So, if it is vibe coded, it’s not obvious for me, I’m not a dev.

  • MrKoyun@lemmy.world
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    9 days ago

    I’m not sure how a self hosted alternative to steam would work… The entire appeal is kinda that its not self hosted.

    • warmaster@lemmy.worldOP
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      9 days ago

      Yes, they have it documented in their docs. It uses UMU, just like every other major FOSS launcher out there.

  • irmadlad@lemmy.world
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    9 days ago

    I wish I could play online games. There are so many titles that really look like a whole lot of fun.

  • corsicanguppy@lemmy.ca
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    9 days ago

    The server part seems to be container-only. That’s a shame if you’re aware of iso27002 or SLSA.

    • gccalvin@lemmy.world
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      9 days ago

      ISO 27002 is a guidance and reference document for the ISO 27001 standard. There is no ISO 27002 certification. Organizations that wish to be ISO 27001 certified only have to follow the requirements listed in the ISO 27001 standard, not ISO 27002.

      Regardless, I just reviewed the latest releases (ISO 27001:2022 and ISO 27002:2022). There is no mention of containers or containerization within ISO 27001. Containerization and virtualization are both mentioned within the 27002 reference, as a potential method of isolating confidential data. If anything, the document is recommending the use of containers as a preventive control measure.

    • NewOldGuard@lemmy.ml
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      9 days ago

      ?? Containers can be ISO 27002 compliant, they don’t have a control against them to my knowledge

    • warmaster@lemmy.worldOP
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      9 days ago

      I’ve seen similar comments regarding this. I’m a noob selfhoster. I would be very grateful if you could explain the concept.